Effective date: August 11, 2026 · Last updated: October 27, 2026
This Privacy Policy applies to every mobile game published by Energy Potion
(the “Studio,” “we,” “us”) — each, a “Game” —
on both the App Store and Google Play, including any Game released after the date above. It
explains what information is handled when you play our Games and the choices you have.
In short: We do not ask for or directly collect personally
identifiable information such as your name, email address, or phone number. Our Games have no
user accounts, and where a Game offers in-app purchases those are handled entirely by Apple or
Google — we never see your payment details. Not every Game has ads, usage statistics or an online
feature, and one that has none of them sends nothing anywhere. In a Game that does show
ads, limited technical data is processed by trusted third parties to serve them. Where a Game
collects usage statistics, an anonymous record of how it is played
is sent to Google Analytics for Firebase so that we can see how the Game is used and improve it.
Where a Game has an
online leaderboard, it is run by us rather than by Apple or Google:
a posted score and the name shown beside it are stored by the Studio and displayed publicly.
Where a Game offers a cloud save, a private copy of your game
progress is kept by the Studio too, so it survives reinstalling the Game. Those are the only
things we ever keep, and none of them is tied to an identity.
Information We Do Not Collect
We never ask you for your name, email address, phone number, contacts or location. There is no
sign-up, no login form, and we do not build user profiles. Any nickname you type for a leaderboard
is chosen by you and is not required to be your real name. The only information the Studio itself
ever stores is a leaderboard entry — only if you choose to post one —
and the anonymous identifier described there; in a Game with a cloud
save, a private copy of your game progress; and, in a Game that collects
usage statistics, an anonymous record of how it is played.
Information Processed by Third-Party Services
Which of these a Game uses depends on what that Game does. A Game with no advertising does not
use the first, a Game with no online feature does not use the second or the third, a Game that
collects no usage statistics does not use the fourth, and a Game with none of them makes no network
requests at all. Where they are used they may process limited technical data
such as an advertising identifier, device model, coarse region, and gameplay diagnostics:
Google AdMob — in a Game that shows advertising, serves the ads, including
optional rewarded video you may choose to watch. AdMob may use an advertising identifier to
select and measure ads. See Google’s policies at
policies.google.com/privacy
and AdMob’s data disclosures.
Google Firebase (Realtime Database, Cloud Functions, App Check,
Authentication) — in a Game with an online leaderboard, stores and transports it, verifies that
a submitted score came from a genuine copy of the app rather than from a bot, and, where a Game
uses Authentication, gives the app the anonymous identifier its entry is filed under. See the
next section.
Google Firebase (Authentication, Cloud Firestore) — in a Game with a cloud
save, keeps a private copy of your game progress under an anonymous identifier. See
Cloud Save.
Google Analytics for Firebase — in a Game that collects
usage statistics, records anonymous events about how the Game is played, such as a level being
started or finished, a tutorial being completed or a rewarded video being offered, together
with an identifier it creates for that installation of the app (not your advertising
identifier), the device model, operating system and app version, and an approximate region
derived from the IP address. We use it only to see how our Games are played so that we can
improve them, not to show you ads. Where a Game asks for your consent through Google’s
consent form, it collects usage statistics only if you agree. See
how Google uses information from apps that use its services.
We do not sell your data, and we do not combine it with any personal identity.
Leaderboards
Our leaderboards do not run on Game Center or Google Play Games. They run on the Studio’s
own Firebase project, which means that when you take part we do hold a small record
of it. This applies to any Game that offers a leaderboard.
It is optional. Our Games are playable without it. Where a Game asks you
to type a name, nothing is submitted until you do and choose to post a score. Where a Game
does not ask, it labels your entry itself and posts only a score.
What is stored: a display name, your score or how far you got, and an
identifier the app generates for itself so it can recognise its own previous entry. The name
is either one you typed — it does not have to be your real one — or one the app derived from
that identifier, and in neither case is there an email address, phone number or account
attached to it. Where a Game takes that identifier from Firebase Authentication, it is created
the first time the Game fetches the leaderboard, which can be as soon as the Game starts,
whether or not you ever post a score.
It is public. The leaderboards can be read by anyone, which is what a
leaderboard is. Please do not use a name you would not want shown.
Deletion: there is no delete button inside the Games. Write to the address
below with the display name you used and we will remove that entry.
Cloud Save
Where a Game offers a cloud save, it keeps a copy of your game progress — such as levels,
standings and the number of games played — on the Studio’s Firebase project, so that it
is not lost if you reinstall the Game.
No account: the copy is filed under an anonymous identifier the Game
creates for itself the first time it runs. There is no sign-up and no login, and no name,
email address or phone number is attached to it.
It is private. Only the copy of the Game that made it can read or change
it. It is never shown to anyone else.
Deletion: write to the address below with the game’s name and the
Save ID shown under its Settings window, and we will remove it.
Our Games also keep your progress, best results and settings on your own device. Unless a Game
offers a cloud save, that never reaches us, and uninstalling the Game removes it.
Advertising & Your Choices
This section applies only to a Game that shows advertising. In one that does, ads may be
personalized based on an advertising identifier provided by your device.
Consent: Where a Game asks for your consent through Google’s consent
form, which appears only in regions where the law requires it, such as the European Economic
Area and the United Kingdom, ads are personalized only if you agree. If you decline, the Game
remains fully playable and may still show ads that are not personalized. Where a Game offers
privacy settings, you can change your choice there later.
iOS: Such a Game follows Apple’s App Tracking Transparency (ATT), and
one that shows no ads never asks. Where you are asked, you may decline, and the Game remains
fully playable. You can change this anytime in
Settings › Privacy & Security › Tracking.
Android: You can reset or delete your advertising ID, and opt out of ad
personalization, in Settings › Google › Ads.
Children’s Privacy
Our Games are not directed to children under the age required by law in your region, and we do
not knowingly collect personal information from children. If you believe a child has provided
personal information, please contact us and we will address it.
Data Retention & Security
The only user records the Studio ever holds are a leaderboard entry, the anonymous identifier
described under Leaderboards and, in a Game with a cloud save, a copy
of your game progress, and only for as long as you want them there: we keep them until you ask us
to remove them, or until that leaderboard or cloud save is retired. They are transmitted over HTTPS
and stored on Google Firebase. In a Game that collects usage statistics, Google Analytics deletes
its records of how the Game was played after at most 14 months; only totals, such as how many
players finished a level, are kept longer. Data processed
by the third-party services above is governed by their respective policies and security
practices.
Changes to This Policy
We may update this Policy from time to time. Material changes will be reflected by updating the
“Effective date” above. Continued use of a Game after an update constitutes acceptance
of the revised Policy.